Game Design
From first paper prototype to live, evolving systems. We design for feel first, then build the depth that keeps players coming back.
01Lemonshark is an independent studio. We design, build and publish original games for iOS & Android — in-house, end to end.
We own the whole lifecycle — the people designing a game, building it, and shipping it are all in the same room.
From first paper prototype to live, evolving systems. We design for feel first, then build the depth that keeps players coming back.
01Native-grade builds that run smoothly on the devices people actually own. We sweat frame times, battery and load — and build the tools to iterate fast.
02We self-publish everything we make — store strategy, launch, marketing, community and support under one roof. Our games answer to players.
03A tight loop we run on every title — fast to prototype, ruthless about polish.
Find the fun fast. If a paper or grey-box build isn't fun in a week, it doesn't move forward.
Engineer it to feel native on real devices, with the tools to iterate without breaking things.
We self-publish — store craft, trailers, community and a launch we actually control.
Listen, tune, and keep the game worth opening months later. Craft over churn.
Every game targets iOS and Android from day one — designed, tested and tuned for both.
iPhone & iPad, tuned for the latest hardware.
Optimised across the device spectrum, not just flagships.
We're a small, independent team that makes games we'd want on our own phones.
Lemonshark exists to prove mobile games don't have to choose between being commercial and being good. We keep the team tight, the scope honest, and the craft front and centre — no publisher pulling strings, no bolt-on casinos.
Partner, player, or thinking about your next role — we'd love to hear from you.